Showing posts with label legos. Show all posts
Showing posts with label legos. Show all posts

Thursday, August 9, 2007

Things that caught my attention, v 8.9

Continuing the talk of .NET 3.5, Scott Hanselman posted about changes in the Base Class Library from 2.0 to 3.5 He has a report of his findings filled with details on what has been added or removed from the public interface to the BCL.

Then, Channel9 has a video on new features in WPF 3.5. I haven't had time to watch it yet, but it seems like an interesting watch.

Oh and as if we hadn't had enough lego's this week. I wonder what lego set he came from... I want that set...

I love Google, who doesn't? But their new proposed feature that allows those, and only those, involved in a news story to comment alongside... not so sure about that. A Read/Write Web article makes the good point that this feels very "web 1.0" They are closing the opportunity for everyone to participate, and instead leaving us to watch what could potentially be a debate. I mean, if the story presents two sides with conflicting interests, the only ones who'll go through the hassle of proving their involvement in it are the ones who obviously won't have any unbiased information to add. Perhaps in other kinds of stories this might be okay, but I'm not too convinced about that either. And, will Google be able to keep up with the incoming requests for identity verification in a timely manner? This is an interesting move for Google...

And how do you prove your identity anyways? I mean, i always figured banks and other agencies that need to prove your identity have access to super-secure-triple-checked information of you (kidding about that last bit...), but is Google really planning on calling every number and asking for verification? Seems like a system that could be easily fooled.

That's all I have. Now go and enjoy the day, because it's Friday!

Monday, August 6, 2007

Things that caught my attention today

Sweet, levitation mystery solved.

Since Lego's are awesome and Guitar Hero is awesome, it's only expected to put the two together. I should build more stuff out of lego's, maybe an aircraft carrier?...

This is exactly why I've given up participating in discussions to decide a place to eat.

I knew there had to be a logical explanation for how e-mail works. This whole business of sending bytes of data over networks- I DON'T BUY IT!

And as a follow up, some more lego's!

A bit on the programming side. Jeff Atwood wrote about how software should handle errors it encounters. Quite the interesting read, specially if you go back to Mike Stall's post that started it. Reading both of these made me realize that unfortunately Xvade relies too much on the ' "fail as often and as obnoxiously as possible" strategy '...

Oh well, as long as i don't handle my errors like this, i think I'll be fine.

And that concludes the first real post, which by the way, was a lot harder than i thought it would be... Oh well, I'll get better at this